Original in russian: http://18delphi.blogspot.ru/2013/04/getmem.html
It is quite simple:
Disclaimer. This code was written not only by me, it was taken from standard library. The colleague helped me to make it out. If I infringe somebody’s copyright, I’ll delete this post.
Haven’t you thought that FreeMem does NOT REQUIRE this size? This means it somehow “knows” it.
It is quite simple:
function _l3MemorySize(aP: Pointer): Longint;
{$IFDEF XE}
const
{----------------------------Block type flags---------------------------}
{The lower 3 bits in the dword header of small blocks (4 bits in medium and
large blocks) are used as flags to indicate the state of the block}
{Set if the block is not in use}
IsFreeBlockFlag = 1;
{Set if this is a medium block}
IsMediumBlockFlag = 2;
{Set if it is a medium block being used as a small block pool. Only valid if
IsMediumBlockFlag is set.}
IsSmallBlockPoolInUseFlag = 4;
{Set if it is a large block. Only valid if IsMediumBlockFlag is not set.}
IsLargeBlockFlag = 4;
{Is the medium block preceding this block available?}
PreviousMediumBlockIsFreeFlag = 8;
{Is this large block segmented? I.e. is it actually built up from more than
one chunk allocated through VirtualAlloc? (Only used by large blocks.)}
LargeBlockIsSegmented = 8;
{The flags masks for small blocks}
DropSmallFlagsMask = -8;
ExtractSmallFlagsMask = 7;
{The flags masks for medium and large blocks}
DropMediumAndLargeFlagsMask = -16;
ExtractMediumAndLargeFlagsMask = 15;
{------------------------------Private types------------------------------}
type
{Move procedure type}
TMoveProc = procedure(const ASource; var ADest; ACount: NativeInt);
{-----------------------Small block structures--------------------------}
{Pointer to the header of a small block pool}
PSmallBlockPoolHeader = ^TSmallBlockPoolHeader;
{Small block type (Size = 32 bytes for 32-bit, 64 bytes for 64-bit).}
PSmallBlockType = ^TSmallBlockType;
TSmallBlockType = record
{True = Block type is locked}
BlockTypeLocked: Boolean;
{Bitmap indicating which of the first 8 medium block groups contain blocks
of a suitable size for a block pool.}
AllowedGroupsForBlockPoolBitmap: Byte;
{The block size for this block type}
BlockSize: Word;
{The minimum and optimal size of a small block pool for this block type}
MinimumBlockPoolSize: Word;
OptimalBlockPoolSize: Word;
{The first partially free pool for the given small block. This field must
be at the same offset as TSmallBlockPoolHeader.NextPartiallyFreePool.}
NextPartiallyFreePool: PSmallBlockPoolHeader;
{The last partially free pool for the small block type. This field must
be at the same offset as TSmallBlockPoolHeader.PreviousPartiallyFreePool.}
PreviousPartiallyFreePool: PSmallBlockPoolHeader;
{The offset of the last block that was served sequentially. The field must
be at the same offset as TSmallBlockPoolHeader.FirstFreeBlock.}
NextSequentialFeedBlockAddress: Pointer;
{The last block that can be served sequentially.}
MaxSequentialFeedBlockAddress: Pointer;
{The pool that is current being used to serve blocks in sequential order}
CurrentSequentialFeedPool: PSmallBlockPoolHeader;
{$ifdef UseCustomFixedSizeMoveRoutines}
{The fixed size move procedure used to move data for this block size when
it is upsized. When a block is downsized (which usually does not occur
that often) the variable size move routine is used.}
UpsizeMoveProcedure: TMoveProc;
{$else}
Reserved1: Pointer;
{$endif}
{$if SizeOf(Pointer) = 8}
{Pad to 64 bytes for 64-bit}
Reserved2: Pointer;
{$ifend}
end;
{Small block pool (Size = 32 bytes for 32-bit, 48 bytes for 64-bit).}
TSmallBlockPoolHeader = record
{BlockType}
BlockType: PSmallBlockType;
{$if SizeOf(Pointer) <> 8}
{Align the next fields to the same fields in TSmallBlockType and pad this
structure to 32 bytes for 32-bit}
Reserved1: Cardinal;
{$ifend}
{The next and previous pool that has free blocks of this size. Do not
change the position of these two fields: They must be at the same offsets
as the fields in TSmallBlockType of the same name.}
NextPartiallyFreePool: PSmallBlockPoolHeader;
PreviousPartiallyFreePool: PSmallBlockPoolHeader;
{Pointer to the first free block inside this pool. This field must be at
the same offset as TSmallBlockType.NextSequentialFeedBlockAddress.}
FirstFreeBlock: Pointer;
{The number of blocks allocated in this pool.}
BlocksInUse: Cardinal;
{Small block pool signature. Used by the leak checking mechanism to
determine whether a medium block is a small block pool or a regular medium
block.}
SmallBlockPoolSignature: Cardinal;
{The pool pointer and flags of the first block}
FirstBlockPoolPointerAndFlags: NativeUInt;
end;
{Small block layout:
At offset -SizeOf(Pointer) = Flags + address of the small block pool.
At offset BlockSize - SizeOf(Pointer) = Flags + address of the small block
pool for the next small block.
}
{------------------------Medium block structures------------------------}
{The medium block pool from which medium blocks are drawn. Size = 16 bytes
for 32-bit and 32 bytes for 64-bit.}
PMediumBlockPoolHeader = ^TMediumBlockPoolHeader;
TMediumBlockPoolHeader = record
{Points to the previous and next medium block pools. This circular linked
list is used to track memory leaks on program shutdown.}
PreviousMediumBlockPoolHeader: PMediumBlockPoolHeader;
NextMediumBlockPoolHeader: PMediumBlockPoolHeader;
{Padding}
Reserved1: NativeUInt;
{The block size and flags of the first medium block in the block pool}
FirstMediumBlockSizeAndFlags: NativeUInt;
end;
{Medium block layout:
Offset: -2 * SizeOf(Pointer) = Previous Block Size (only if the previous block is free)
Offset: -SizeOf(Pointer) = This block size and flags
Offset: 0 = User data / Previous Free Block (if this block is free)
Offset: SizeOf(Pointer) = Next Free Block (if this block is free)
Offset: BlockSize - 2*SizeOf(Pointer) = Size of this block (if this block is free)
Offset: BlockSize - SizeOf(Pointer) = Size of the next block and flags
{A medium block that is unused}
PMediumFreeBlock = ^TMediumFreeBlock;
TMediumFreeBlock = record
PreviousFreeBlock: PMediumFreeBlock;
NextFreeBlock: PMediumFreeBlock;
end;
{-------------------------Large block structures------------------------}
{Large block header record (Size = 16 for 32-bit, 32 for 64-bit)}
PLargeBlockHeader = ^TLargeBlockHeader;
TLargeBlockHeader = record
{Points to the previous and next large blocks. This circular linked
list is used to track memory leaks on program shutdown.}
PreviousLargeBlockHeader: PLargeBlockHeader;
NextLargeBlockHeader: PLargeBlockHeader;
{The user allocated size of the Large block}
UserAllocatedSize: NativeUInt;
{The size of this block plus the flags}
BlockSizeAndFlags: NativeUInt;
end;
{---------------------------Private constants-----------------------------}
const
{The size of the block header in front of small and medium blocks}
BlockHeaderSize = SizeOf(Pointer);
{The size of a small block pool header}
SmallBlockPoolHeaderSize = SizeOf(TSmallBlockPoolHeader);
{The size of a medium block pool header}
MediumBlockPoolHeaderSize = SizeOf(TMediumBlockPoolHeader);
{The size of the header in front of Large blocks}
LargeBlockHeaderSize = SizeOf(TLargeBlockHeader);
function _l3MemorySize(aP: Pointer): Longint;
var
lBlockHeader: Cardinal;
LPSmallBlockType: PSmallBlockType;
LOldAvailableSize: Cardinal;
begin
if (aP = nil) then
Result := 0
else
begin
{Get the block header: Is it actually a small block?}
LBlockHeader := PNativeUInt(PByte(aP) - BlockHeaderSize)^;
{Is it a small block that is in use?}
if LBlockHeader and (IsFreeBlockFlag or IsMediumBlockFlag or IsLargeBlockFlag) = 0 then
begin
{----------------------------Small block------------------------------}
{The block header is a pointer to the block pool: Get the block type}
LPSmallBlockType := PSmallBlockPoolHeader(LBlockHeader).BlockType;
{Get the available size inside blocks of this type.}
Result := LPSmallBlockType.BlockSize - BlockHeaderSize;
end
else
begin
{Is this a medium block or a large block?}
if LBlockHeader and (IsFreeBlockFlag or IsLargeBlockFlag) = 0 then
begin
Result:= (LBlockHeader and DropMediumAndLargeFlagsMask) - BlockHeaderSize;
end
else
begin
{Is this a valid large block?}
if LBlockHeader and (IsFreeBlockFlag or IsMediumBlockFlag) = 0 then
begin
{-----------------------Large block------------------------------}
{Get the block header}
//LBlockHeader := PNativeUInt(PByte(aP) - BlockHeaderSize)^;
{Subtract the overhead to determine the useable size in the large block.}
Result := (LBlockHeader and DropMediumAndLargeFlagsMask) - (LargeBlockHeaderSize + BlockHeaderSize);
end
else
begin
{-----------------------Invalid block------------------------------}
{Bad pointer: probably an attempt to reallocate a free memory block.}
Result := 0;
end;
end;
end;
end;
end;
{$ELSE XE}
const
cThisUsedFlag = 2;
cPrevFreeFlag = 1;
cFillerFlag = Integer($80000000);
cFlags = cThisUsedFlag or cPrevFreeFlag or cFillerFlag;
type
PUsed = ^TUsed;
TUsed = packed record
sizeFlags: Integer;
end;//TUsed
function _l3MemorySize(aP: Pointer): Longint;
begin
if (aP = nil) then
Result := 0
else
Result := PUsed(PAnsiChar(aP)-SizeOf(TUsed)).sizeFlags and not cFlags - sizeof(TUsed);
// Result := (PLong(Long(aP) - 4)^ AND not cFlags) - 4;
end;
{$EndIf XE}
Why do we need it? You’d ask… So that not to store Capacity. We’re being “penny wise”. May be I will get to the theme “my micro-STL for Delphi”, where it would be highlighted.
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